X 1 X 3 X 4 X 6 24

3 min read

The sequence 1, 3, 4, 6 looks innocent enough. Think about it: four small integers, all factors or multiples of 12, sitting side by side. But for decades, this specific set of numbers has served as the "final boss" of the 24 Game, a mathematical puzzle that has frustrated and delighted students, engineers, and puzzle enthusiasts alike. The challenge is deceptively simple: **use each number exactly once, with basic arithmetic operations (addition, subtraction, multiplication, division), to reach a total of 24.

If you instinctively reached for multiplication—1 × 3 × 4 × 6—you hit 72. If you tried addition—1 + 3 + 4 + 6—you get 14. Think about it: the solution requires a leap of intuition, a mastery of the order of operations, and a willingness to embrace fractions. In real terms, too high. Which means too low. This article dissects the puzzle, explores the mathematical principles behind it, and reveals why this specific combination is a rite of passage for logical thinking.

The Rules of Engagement

Before diving into the solution, let’s establish the standard constraints of the 24 Game (often played with a standard deck of cards, removing face cards):

  1. Use all four numbers: 1, 3, 4, and 6. No discarding, no repeating.
  2. Basic operations only: Addition (+), Subtraction (−), Multiplication (×), Division (÷).
  3. Parentheses allowed: To force order of operations (PEMDAS/BODMAS).
  4. No concatenation: You cannot combine 1 and 3 to make 13.
  5. No exponents, roots, or factorials: Strictly elementary arithmetic.

The goal is exactly 24. Not 24.0001, not 23.999 No workaround needed..

Why Straight Arithmetic Fails

Most solvers begin with a "greedy algorithm" approach: trying to build 24 through multiplication first, since it scales numbers fastest.

  • 6 × 4 = 24. Success? No. You still have a 1 and a 3 left over. Multiplying by 1 keeps it 24, but you must use the 3. 24 × 3 = 72. 24 ÷ 3 = 8. 24 + 3 = 27. 24 − 3 = 21. Dead end.
  • 6 × 3 = 18. Need 6 more from {1, 4}. 4 + 1 = 5. 4 × 1 = 4. 4 ÷ 1 = 4. No path to 6.
  • 4 × 3 = 12. Need 12 more from {1, 6}. 6 × 1 = 6. 6 + 1 = 7. 6 ÷ 1 = 6. No path to 12.
  • 6 + 4 + 3 + 1 = 14. Too low.
  • 6 × 4 × 1 = 24. Again, the stray 3 ruins it.

This exhaustion of integer-only pathways is the first major lesson of the puzzle: The solution lives in the rational numbers, not the integers. You must generate a fraction at some intermediate step Most people skip this — try not to..

The "Aha!" Moment: Working Backwards

Expert solvers often use reverse engineering. Instead of building up from the numbers, they deconstruct the target down to the numbers And that's really what it comes down to. That alone is useful..

We want 24. What are the factor pairs of 24?

  • 1 × 24
  • 2 × 12
  • 3 × 8
  • 4 × 6

We have a 6 and a 4 in our hand. The pair 4 × 6 is tempting, but as established, it consumes the two largest numbers and leaves {1, 3} unable to resolve to 1 (the required multiplier) The details matter here..

Look at the pair 3 × 8. ) ... We have a 3. Consider this: * 6 + 1 + 4 = 11

  • 6 × 1 + 4 = 10
  • 6 + 4 − 1 = 9
  • 6 ÷ 1 + 4 = 10
  • (6 + 4) × 1 = 10
  • 6 / (1 - ? Can we make 8 from {1, 4, 6}? no.

Look at the pair 2 × 12. We don't have a 2 or 12 explicitly. Can we make them? In real terms, make 12 from {1, 3, 4, 6}? 6 × (4 − 3 + 1) = 12. And then we need a 2. No numbers left Less friction, more output..

Look at the pair 1 × 24. Trivial, requires making 24 from three numbers.

What about division? Day to day, impossible. Even so, target = Numerator / Denominator. * 24 = 6 / (1/4) -> Need 1/4 from {1, 3}. Plus, if Denominator is a fraction < 1, the Numerator can be smaller than 24. Impossible. Day to day, * 24 = 4 / (1/6) -> Need 1/6 from {1, 3}. * 24 = 3 / (1/8) -> Need 1/8 from {1, 4, 6}.

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